Over 20 BattleTech video games have been released till now since the board game first made its debut some decades back in 1984. With each new edition the game has been adapting to the screen, its base elements have been altered and changed – the game’s creator, Jordan Weisman, prefers to go with this process and has gone as far as to that, “When a game goes from one genre of game to another, there’s an adaptation that needs to be done,”
What Is BattleTech?
The new to-be-released mech turn-based strategy game from Hairbrained Schemes, BattleTech, has now gotten a publisher. It has been announced by Paradox Interactive that it has finalized a deal with the developers of the game about publishing BattleTech upon its release on PC later this year.
Originally that game got its funds via a successful Kickstarter campaign in November 2016, and Paradox told us in a press release that it “is providing a full loadout of publishing support in BattleTech’s march to launch”. A trailer of the game has been launched by Paradox and Hairbrained today.
BattleTech is already a settled and rooted franchise of tabletop and video games both tracing back to 1984, also including the popular spinoff series MechWarrior. The last BattleTech game to be released came out in 1994 which was made for the Sega Genesis. Keeping all this in mind, it has also been claimed that this new BattleTech will be “the first turn-based tactical Mech PC game in over 20 years.”
In going full 3D, too, the studio has parted its way from the idea of abstract rules and percentages that were used to define Shadowrun. Navigating BattleTech’s outdoor maps is something like having to brawl with a simulation.
A More Detail Focused Oriented RTS Game
Although it is clear that the engine switch made has provided BattleTech with the much-needed weight. As the Shadowrun’s combat had a weightless feel to it – similar to a papercraft reworking of XCOM – BattleTech throws its weight around. When mechs experience any kind of damage they tremble vigorously under the charge. In case they happen to lose both of their arms to laser fire – which is a likely possibility with the fight advancing – they move forward to melee and nut their enemies square in the cockpit. It looks as if they have a really expensive bar brawl.
A system has been designed especially for the purpose to take note of the weight of these blundering pedestrians. It is an effective strategy to direct your fire towards a specific mech until their Stability meter fills and they finally collapse which makes them an easy and still target.
Right now BattleTech is a closed beta for crowdfunding backers only. It is influenced by the classic tabletop game and has its players make strategic decisions regarding their positioning, line of sight and management of their crew. The Heat levels have an important role in making sure that your units keep functioning fine from fight to fight. Overall, it definitely looks like one of the finest RTS games in crowdfunding.
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