H1Z1 Pro League Announced with Minimum Salaries for Players

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Daybreak Games is planning to team up with Twin Galaxies to introduce a professional league for its survival sandbox shooter H1Z1. The H1Z1 Pro League gives an assurance of the “player-first” approach, which also includes a fixed minimum player salary of $50,000 (equal to that of Overwatch League players), a governing committee for the representing purposes for players and team owners, a Player Bill of Rights, and a revenue-sharing model which will be thoroughly defined.

H1Z1 Pro League – What Is it?

The H1Z1 Pro League is preparing to kick off early next year, it will feature 15 teams of five players from each of which will compete in 75-player duels over two ten-week breaks. Following them, the finals are planned to be held in late 2018. Daybreak stated in the announcement that “there will be no fees or buy-in costs for teams to take part in the league”: Instead of that, the list of the selected teams will be made after going through an application process that is to begin later on in this fall. But in the announcement, it was not exactly made clear that how it will work and what will be the conditions, but it is definitely a contrast to Blizzard’s Overwatch League, which to features 15 teams and a $50k basic player salary—and a rumored franchise fee of almost $20 million.

The list of teams which will get to take part in the H1Z1 Pro League will be made public in early 2018, just sometime before the start of the first season of the league. The teams who are taking interest in being a part of the league will be able to attend a “private H1Z1 Pro League briefing” which will be held on October 20 at TwitchCon in Long Beach, California. Well, nothing was said about an online option but you can RSVP if you’d like to attend (or, one would assume, ask them about connecting online) at [email protected].

Will H1Z1 Be Able To Make A Comeback?

This step will definitely prove to be big for H1Z1 as they are working their way up the ladder to get them back the lost momentum followed by the excessive numbers that Battle Royale competitor PUBG continue to bring in. The season will be planned to have two 10-week breaks, and it will also have as much as an extra 10 weeks in between them to be able to practice, promote and retool. The time setting of this league will be somewhat similar to NASCAR, having individual teams accruing points as the season goes on.

The aim of this league is to discourage camping, and giving the players the opportunity to fight it out in the open to earn the highest points. Paired up with the length of the season and the winner-take-all format, the teams will have plenty of time to develop their own personalities.

“That’ll create some really interesting dynamics as the season proceeds,” Hall said. “As different teams line up in the season standings, they’ll have to decide how they’re going to play this week based on who the points leaders are and who are behind in the standings.”

“This sort of format will allow for the development of team reputation,” Castoro said, “with team and player rivalries, individual player stories and variety.”

 

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